Pre-loads are currently live on Xbox consoles. There have been no concrete details yet on what resolution and frame rate the game will target on PS4 and Xbox One, but Bagratuni has previously said that players can expect “mind blowing” optimization on last-gen consoles.Ītomic Heartlaunches on February 21 for PS5, Xbox Series X/S, PS4, Xbox One, and PC. The Xbox Series S version, meanwhile, will run at 1080p and 60 FPS. Meanwhile, Bagratuni also reiterated that Atomic Heart will only have a single graphical preset on current-gen consoles, which will run at a dynamic 4K resolution and 60 FPS, with “some” parts of the game also running in native 4K. « Dell U4021QW 40in monitor offers 5K2K resolution. The corresponding system requirements are missing on Steam. Whether that means we can eventually expect support to be added in in a post-launch update remains to be seen. All that is known so far is that Atomic Heart will offer ray tracing support. Nvidia have been using Atomic Heart as an example for GeForce RTX real-time ray. Speaking with Wccftech, Mundfish founder and Atomic Heart director Robert Bagratuni recently confirmed that on PS5 and Xbox Series X/S, the shooter won’t feature support for ray tracing at launch. Ray tracing is a graphical rendering procedure that simulates the behaviour of light rays in game. It’s the sort of game where you invariably get a lot of questions about what we can expect from it on the technical front, and new details on that have emerged, specifically for the game’s current-gen console versions. Atomic Heart is an adventure first-person shooter, the events of which unfold in an alternate. With Atomic Heart set to launch in a little over a week, we’ve seen quite a bit of gameplay recently, and with each showing Mundfish’s open world RPG FPS has looked like a proper technical showcase.
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